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Ray Tracing Gems

This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing  Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
EAN: 9781484244265
Sprache: Englisch
Seitenzahl: 607
Produktart: Gebunden
Herausgeber: Haines, Eric Akenine-Möller, Tomas
Verlag: Apress NVIDIA Springer, Berlin
Untertitel: High-Quality and Real-Time Rendering with DXR and Other APIs
Schlagworte: DirectX Rendering Web API
Größe: 261 × 184 × 34
Gewicht: 1644 g