Ray Tracing Gems
60,80 €*
Sofort verfügbar, Lieferzeit: 1-3 Tage
Produktnummer:
9781484244265
This book is a must-have for anyone serious about rendering in real time. With the announcement of new ray tracing APIs and hardware to support them, developers can easily create real-time applications with ray tracing as a core component. As ray tracing on the GPU becomes faster, it will play a more central role in real-time rendering. Ray Tracing Gems provides key building blocks for developers of games, architectural applications, visualizations, and more. Experts in rendering share their knowledge by explaining everything from nitty-gritty techniques that will improve any ray tracer to mastery of the new capabilities of current and future hardware. What you'll learn: The latest ray tracing techniques for developing real-time applications in multiple domains Guidance, advice, and best practices for rendering applications with Microsoft DirectX Raytracing (DXR) How to implement high-performance graphics for interactive visualizations, games, simulations, and more Who this book is for:Developers who are looking to leverage the latest APIs and GPU technology for real-time rendering and ray tracing Students looking to learn about best practices in these areas Enthusiasts who want to understand and experiment with their new GPUs
EAN: | 9781484244265 |
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Sprache: | Englisch |
Seitenzahl: | 607 |
Produktart: | Gebunden |
Herausgeber: | Haines, Eric Akenine-Möller, Tomas |
Verlag: | Apress NVIDIA Springer, Berlin |
Untertitel: | High-Quality and Real-Time Rendering with DXR and Other APIs |
Schlagworte: | DirectX Rendering Web API |
Größe: | 261 × 184 × 34 |
Gewicht: | 1644 g |