Real Time Shader Programming Using DirectX 9.0, w. CD-ROM
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Autor: | Fosner, Ron |
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EAN: | 9781558608535 |
Sprache: | Englisch |
Produktart: | kartoniert, broschiert |
Verlag: | Morgan Kaufmann |
Schlagworte: | Computergrafik / Graphische Datenverarbeitung DirectX |
Größe: | 234 |
Gewicht: | 1016 g |