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Real Time Shader Programming Using DirectX 9.0, w. CD-ROM

Ron Fosner
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs--but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.
Autor: Fosner, Ron
EAN: 9781558608535
Sprache: Englisch
Produktart: kartoniert, broschiert
Verlag: Morgan Kaufmann
Schlagworte: Computergrafik / Graphische Datenverarbeitung DirectX
Größe: 234
Gewicht: 1016 g