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Rules for Werewolves

Kirk Lynn
bIn the tradition of Colson Whitehead s iZone One/i, a visionary debut novel about shelter, escape, family, violence, and dumpster-diving/bbr  br It s the story of a restless group of young squatters. They ve run away from their families and their pasts, questing after knowledge of their most wild selves, roaming the half-empty suburbs of America, occupying the homes of the foreclosed or vacationing, never staying in one place long enough to attract attention, while shoplifting beer at the local Speedy Stop. They re building a new society with new laws, and no one will stand in their way.br  br But utopias are hard work, and as iRules for Werewolves/i unfolds, these young revolutionaries discover that it s much easier to break laws than to enforce them. Narrated in the shifting perspectives of the pack, iRules for Werewolves/i follows a community of drifters on the move, who seek a life in a wilderness that, by definition, has no room for them, and a freedom for which they may not be entirely prepared.br  br Kirk Lynn s debut novel is a hilarious and deeply moving story of people trying and failing to create a new life. At once a fractured fairy tale and a haunting vision of American disaffection, iRules for Werewolves/i marks the arrival of a fierce new talent.